You are not allowed to buy commodities from the supply by paying gold. The strength points of all knights are also taken into account.Ĭrews are not counted for the defense of the cities against the barbarians. Harbor settlements are not included in the count. When determining the strength of the barbarians, all cities are considered – that is, the cities on the starting island as well as the cities in the discovered areas. Knights may neither be built on intersections nor be moved onto intersections adjacent to an undiscovered hex. You are not allowed to use them as merchants in the villages of the spice hexes either. Unlike crews, knights you have built on an island occupied by a pirate lair are not allowed to participate in the battle for the pirate lair. Therefore, they stay on the island where they were built. Instead of building a settlement, each player builds a city and thus begins the game with 1 harbor settlement and 1 city. When choosing the terrain hexes from the CATAN base game to set up the starting island, remove 1 forest hex and add 1 fields hex instead. Subsequent conversion of a city into a harbor settlement or vice versa is prohibited.
Buying nexus extensions on pira ed version upgrade#
You can choose whether to upgrade a coastal settlement to a city or to a harbor settlement. You are allowed to upgrade settlements to cities. Rules suggestion for combining Cities & Knights with Explorers & Pirates At least for the first attempt, scenario 4 with its Fish for Catan and Spice for Catan missions should be used
However, a group of players who know both expansions well may definitely give it a try. If you want to combine these two expansions, you should be aware that the resulting game is rather complex and perhaps even a bit confusing. Theoretically, it is possible to combine the two expansions and thus create a game that provides an even larger variety of strategies and possibilities to win. In Cities & Knights, the strategic emphasis is on city expansion and city defense.
This makes sense when playing Explorers & Pirates independently of other expansions, because its strategic emphasis is on exploration and transporting commodities, crews, and settlers. In Explorers & Pirates, building cities is not allowed you build harbor settlements instead. Combination with the Cities & Knights Expansion